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AR · Interactive · Game

Augmented Reality Game

Client
Globo Nordeste TV
Role
Creative Director, UX/UI Designer, Art Director
Summary
An augmented reality game built to promote the Globo Nordeste Media Award. Players used a physical toy hammer to hit virtual advertising monsters that appeared from a printed marker board, viewed live through a webcam with no installation needed.
Monstros da Propaganda website homepage — four illustrated monsters against a dark orange city skyline

Problem

Globo Nordeste needed to promote its annual Media Award at an industry event in a way that would stand out and get advertising professionals genuinely involved. A standard presentation was not going to be enough.

Solution

We created Monstros da Propaganda, a browser-based augmented reality game. Participants used a physical toy hammer to hit virtual advertising monsters that appeared from a printed AR marker board. No installation was needed, just a webcam and the game kit.

The game tracked movement in real time. Players had 60 seconds to score as much as possible, with a live scoreboard on screen throughout.

Results

The game successfully generated engagement and positive buzz for the Globo Nordeste Media Award. It became a finalist at the Peixe Grande Award 2009 in the Technical Jury category and was featured on design and technology websites including Papervision Showcase and Web da Gente.

Experience Overview
Game Visuals
Monstros da Propaganda website homepage — four illustrated monsters against a dark orange city skyline Active gameplay — red toy hammer hitting a virtual monster mid-air, score 432 pontos, +76 pontos hit feedback, 14 seconds remaining on the countdown
3D monster model and flat texture maps — the blue cylindrical monster rendered in Papervision3D, plus texture sheets for all four monsters used to skin the AR models
Craft

Each monster started as a flat 2D illustration, then was applied as a texture on a 3D model built in Blender. The game was developed in Flash.

Four characters were created, each representing a different advertising monster: Mesmice (Sameness), Prazo (Deadline), Verba (Budget), and Crise (Crisis).

The Kit
A physical game kit, sent to participants.

Each kit contained three items: a custom printed cardboard marker board, a toy hammer, and a webcam.

To play, participants opened the website, enabled their webcam, and pointed it at the printed board. The site detected the marker patterns on the board and used them to position the virtual monsters. Once the game started, monsters appeared from the board. Players used the hammer, held in front of the camera, to hit them.

Monstros da Propaganda physical kit in a sealed plastic bag — custom printed cardboard marker board with AR tracking keys, a red toy hammer used as the game controller, and a webcam. Distributed to Prêmio Mídia Globo Nordeste 2009 participants.
Results
The AR game was well received and helped create strong interest around the Globo Nordeste Media Award.
Recognition
Finalist at the 2009 Peixe Grande Award, in the Technical Jury category. The Peixe Grande Award was one of Brazil's most important competitions focused on the internet and digital market.
Featured on
Papervision Showcase and Web da Gente, two of the leading websites at the time for showcasing innovative and inspiring web design projects.

Want to learn more about this project?
hello@irvingsuna.com