VR Mobile Game for Advertising Award
Problem
Globo TV wanted to increase engagement and drive more submissions for its annual advertising award in Pernambuco. The challenge was to create an innovative experience capable of capturing the attention of media and advertising professionals while encouraging participation in the competition.
Solution
Created an immersive VR racing game where users could ride a bike, skateboard, or run through a virtual environment while collecting coins, energy boosts, and special items, while avoiding obstacles to maximize their score. The experience was supported by custom cardboard VR headsets and branded instructions, making the activation accessible and highly engaging during the campaign.
Results
The campaign drove a 116% increase in award submissions year over year, achieving a record number of entries for the competition. Audience engagement exceeded expectations, with users playing the game an average of 10 times each. The project also received two Silver awards at the Ampro Globes Awards in the categories "Best Use of Digital Marketing" and "Best Promotional Action."
Navigation based on head movement
During the game, users must tilt their bodies to change lanes to dodge obstacles and collect special items.
Designed in partnership with Facform, a custom VR viewer inspired by Google Cardboard. Unlike the original version, our headset arrived fully assembled and ready to use, making the experience faster and more accessible for users. To improve comfort and immersion, we also added an adjustable headband, allowing participants to play hands-free and engage more naturally with the VR experience.
Want to learn more about this project?
hello@irvingsuna.com